This next room has three control panels in it. You can do it or don't do it, it's really up to you. Take notice of the blue circles that appear on the walls of the shaft as that's where the tentacles will pop out of. Eventually an air vent will be knocked open, so swing over there and start crawling through the ventilation shaft. Blast his two tentacles repeatedly with webbing to make the door shut and the gas fill the chamber. You will have to fight a bunch of robots, so do so. You can boost through this, but I recommend avoiding this.
Keep heading forward as you blast any interfering tentacles in their tentacle- face. You use this to upgrade Spider-Man 2099 as well as olden days Spider-Man back in the present. As the cart continues to roll, fight off the zombies. After they have all been defeated, take notice of the shielded turret hanging above the door from whence you came. Clog each turret up with webbing and use your decoy as much as possible.
Then use the key to open the nearby locked door. Zombies have become the new robots in video games, by god! The studio tried admirably to pick up where Griptonite had left off before them, but unfortunately lightning did not strike a third time with the use of the formula. Go to the first breaker and press B to start the process. Get its attention, then have the missile it shoots follow you in front of the large lock on the door. There's a bunch of hidden orbs stashed inside.
Once inside, destroy the forcefield generator. In the next area, some robots with guns will target you directly so use your decoy to distract them while you busily defend the cart from those pesky non-brain eating zombie jerks! Then break down the door next to the control panel in the corner. Get to the big computer with the large green screens and interact with it to help out present Spidey in the future! Luckily there are three other doors in this area and each one of the doors features a baddie that is equipped with one of the keys that you need! Approach the control panel and pull the switch. This is another one of those segments that feel directly ripped from Dead Space 2 where you free-fall and avoid all the obstacles and what-not. Well, now Atrocity has some new tricks up his sleeve! Press up on the d-pad to initiate your Spidey sense and point out three different control stations. After the scene, you can walk around and look at all the pretty costumes and Spider-Man-related junk. I can be reached via e-mail at: Feel free to check out my other guides, walkthroughs, and reviews on CheatMasters! Anyway, hop over the booth and go towards the door.
You will notice that the room on the left can't be reached at this point because a tentacle is blocking the way. When you're down with this, another scene will play. Head inside and then press the switch right in front of you. Crawl through this ventilation shaft. To your left, there is a computer console that can be interacted with for orbs. When all the keys are collected, you can stick around and destroy the left-over bots, or you can just use all three keys on the locked door and continue onwards! Keep following the path until the giant doors shut and then you will crawl into another room in a weird, Prey anti-physics sort of way.
Man, if Spidey isn't collecting keys, he's busy crawling through ventilation shafts! Once again, fighting Black Cat is relatively simple. Afterwards, head into the next room. When you have all the keys, go to the locked door and use them all. When the timer reaches zero, the room will be covered in flames. A turret will pop up and start shooting, so blast it with webbing to clog up its fire.
Then use your Spidey sense to show you the door that you need to unlock. This will trick Anti-Venom into smashing into each egg. Then button mash at the door to get through. There is nothing but robots in here, so destroy them all. More tentacles will be blocking the way, so blast them as well.
Each time you do this, another set of lasers will be added for you to avoid. Then swing back to where Mary Jan ran off and begin to follow her. Hang a right through the door, then punch open the next door you see. He's making his way to some sort of time machine, as you can tell by the dialogue! A couple of tentacles will block your way into the sewers, but their ends are nearby, so blast them to gain access into the sewer tunnels. Anyway, crawl through the shaft as you keep following Walker Sloan. Use your decoy to avoid being hit by the missiles as you destroy the robots.
In the next room, a giant wall of lasers will appear. When the scene is over, lift open the door in between the larger door and the smaller one to find a hidden gold spider. Then press up on the d-pad to activate your Spidey sense and point you to your next objective. Do this for all three of them to save the future-present-past Spider-Man. Then make your way to the control panel. If you are having too much trouble with this, using a Time Paradox is very helpful and will guarantee you success in shutting at least one shutter without interruption.