Beholder: Beholders used to be weaker than Flying Brains, but not anymore. First move out to avoid Quiet, then stasis two Anti-spectators cast one stasis between them , stand between them and fire. Ranged classes are invaluable when fighting Dijins. Or maybe farm fame for all-time legend? He can one hit just about anything in a dungeon. Switch to the T5 skull for dealing with Tombs, Oryx and even the Avatar. Watching the scepter reach out to the gods is great fun, but even better is finding blue bags off screen. With correctly timed buffs you should finish before the end of first turret phase.
I was also thinking about improving the game - it's interface and mechanics. How about just soloing Mad Labs and clearing all the coils almost as fast as a Knight trying to rush to the boss without clearing the coils slight exaggeration, but when maxed you are very fast. I'm not really a social person. I realized that it's eating too much of my time. Some tips about stasis and mysticism.
Other items from is set are basicly trash but Soulless Robe is worth trading. That could be a worthy goal. Deal damage from a distance and it will die after a bit. Plan your movements so you don't have to retreat in the middle of quicksand and start drowning in it. The behavior of turrets can give you clues when the vulnerability will begin. Make sure to pay special attention to dodging these so you can stay agile. Posts violating the guidelines are subject to removal without explanation.
Archers and huntresses are well-rounded farming classes, decent damage and range, with useful abilities. This item works well when faced against an enemy that can stun, weaken, paralyze, blind, confuse, or inflict any upon you. His curse causes the monster to take 20% more damage. Properly used with a T5 Orb, a Mystic can clear the coils in a Mad Lab very fast. When using this tome, be careful not to fling yourself into danger on accident.
If a priest is just not capable of adequately stat farming then say it here i guess…. Once you need to use your weapon, purify and wreak havoc. Hex oneself by running into the green pools, then rush with the speedy boost. Not to mention rushing Oryx 2 or Tombs. The high damage output at close range with the many shots it fires makes melee classes a poor choice when fighting this god. I didn't even see the place I teleported to - instant death.
This is what pulls it out of our pick. I can have another archer with similar capabilities in a few hours. His katana is piercing and has a long enough range to reach out and destroy anything it touches. Admit it, you love it when you are following a Mystic through the Wine Cellar. Spells will deal huge damage, but you will need to aim them right below the enemy, or most of it will miss.
There is no need for any other traps as they are useless. That means if your account is compromised - it will stay compromised. Let me say the haters are wrong, this guy is terrifying to the gods. This price guild will not include all items just the items I consider useful. How many times can one person do these things again and again and again and again? Hope this helps to decide.
I don't need it but for some people use it. Sprite gods — these things are a magical pain they hit for high damage in the same way as the ghost god with less projectiles and no gaps large enough to exploit. It is a very nice bow. This guy hits hard enough that he can get soul bound very quickly. Line them all up, shoot through the group and watch em take the dirt nap.